![]() This is a game about super beefy space boys charging through hordes of gribblies, with an admirable commitment to aggression. Add in a dose of latency problems, occasional stuttering from accessing a build running on a remote PC (plus an unfortunate late-session crash) and those waters start looking murky.Īll that said, there are definitely elements of Chaos Gate that I’m going to find frustrating, regardless of any technical hitches. That lack of familiarity introduces friction, but not representative friction - I’m just mentioning it to highlight how the waters were muddied from the off. It’s like leaping into the middle of someone else’s Slay The Spire run and trying to figure out how some other chump’s combos are supposed to click together. Some of my upcoming misgivings partly stem from jumping into early game missions with an unfamiliar squad, packing unfamiliar abilities. I’ve already written up an overview, which pairs nicely alongside Rick Lane’s big interview with Decter-Jackson, so here I’m going to get a little more into the plague-infested weeds.Īdmittedly, I’ve only been amidst those weeds for two hours, in far from ideal conditions. Other turn-based strategy game comparisons are available, but the simplest and easiest way to describe Chaos Gate is something like ‘XCOM in space with tanky supersoldiers, no miss-chances and an emphasis on aggressive melee combat’. When I asked creative director Noah Decter-Jackson whether I was just being too cowardly, he hedged his bets. As speedy as my sword boy felt in those moments, though, at other times I felt compelled to move forward at a crawl. I’ve played a curated, two hour slice of Warhammer 40K: Chaos Gate - Daemonhunters, and I’m keen to play more. He was simultaneously my initiator and my (almost) one-man clean up crew, ready to be rallied by a cry from my Justicar whenever his AP tank ran empty. ![]() It was both effective and efficient, but the real fireworks began whenever I clicked teleport strike, which repositioned him while also savaging several enemies in sequence with his power sword. Once every turn he could blink across the map, moving twice as far as he can with a regular action point, plopping him right behind a pesky Cultist’s cone of suppressing fire. Of the four hulking Grey Knights under my command, teleporty sword boy was undoubtedly my favourite. ![]()
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